How the pieces move

How the rook, bishop, queen, knight, king and pawn move, with diagrams. Circles mark every square the piece can go to

  • Beginner
  • Rules
  • 3 min read
Contents
  1. Rook
  2. Bishop
  3. Queen
  4. Knight
  5. King
  6. Pawn
  7. Value of the pieces

General rules for all pieces: only one piece can stand on a square; you may capture only your opponent's pieces; only the knight can jump over other pieces. A piece captures the same way it moves — except the pawn.

Rook

The rook moves in a straight line — along a file or a rank — any number of free squares.

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From d4 the rook controls 14 squares.

Bishop

The bishop moves diagonally any number of free squares. That is why a bishop stays on squares of one colour for the whole game: each player has a “light-squared” and a “dark-squared” bishop.

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A bishop in the centre of the board controls 13 squares.

Queen

The queen is the strongest piece: she moves both like a rook and like a bishop, that is, along straight lines and diagonals.

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From the centre the queen attacks 27 squares.

Knight

The knight moves in an “L”: two squares in a straight line and one to the side. It is the only piece that jumps over others. With every move the knight changes the colour of its square: from a white square it jumps to a dark one and vice versa.

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In the centre a knight has 8 squares to go to. In the corner only two.

King

The king moves one square in any direction. The king may not step onto a square attacked by an enemy piece and may not remain in check. The two kings never stand next to each other. The king's special move is castling.

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The king moves one square in any direction.

Pawn

The pawn moves only forward, one square at a time. From its starting square it may move two squares at once. A pawn captures differently from how it moves: one square diagonally forward. Pawns never move backwards.

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The pawn on e2 can go to e3 or e4, or capture the knight on d3.

On reaching the last rank, a pawn promotes to any piece except a king — usually a queen. The pawn also has a special capture, en passant.

Value of the pieces

To judge whether an exchange is good for you, it helps to count the pieces in “pawns”:

PieceValue
Pawn1
Knight3
Bishop3
Rook5
Queen9
Kingpriceless — without it the game is lost

This is an approximate scale: in a concrete position a well-placed knight can be stronger than a poor rook.